Category Archives: Orcish Kind of Hero
The new gameplay trailer for An Orcish Kind of Hero is now live on YouTube! Stop by and check it out. Also, don’t forget to go and buy the game so that you can join in the fun!
A while ago, An Orcish Kind of Hero was taken off of Itch.io due to internal reasons. I am happy to announce, however, that it is once again live! Just to spice things up a bit, it is live in a release state. It contains 10 levels and a rather interesting purchasing scheme.
The price of the game is starting low. It is starting at just $0.99! With that price, you get free lifetime updates. Here is the catch, though. As the size of the game increases the price will increase as well. If you purchase early, than you will get all the updates and additional levels without paying any additional fee. If you purchase later, however, then you are stuck with whatever price it happens to be up to. It is your choice really.
In order to make things a little bit easier for you, you can sign up for the An Orcish Kind of Hero Update Newsletter right here. That will keep you up to date on the latest and greatest that An Orcish Kind of Hero has to offer. What do you really have to lose? Jump in and have a great time!
I just wanted to let everyone know that the first update to An Orcish Kind of Hero is now live on Itch.io. Since I am still learning, I am not sure how to do an official announcement through the site for an update, so I am doing it the old fashioned way. Blog post, tweet, facebook status, and Google+ update! Have those been around long enough to be called old fashioned yet? Moving on!
Here is the important information:
- Less slide while walking
- Actually see all the credits
- More enemies!
- Attack the enemies
- Options menu
- Background music
- Longer first level
- More levels!
Please keep in mind that not all coming soon features will make it in the next update. They are simply a short list of what is planned for the near future.
Now get that download going and enjoy!
Just a quick note to let you know that An Orcish Kind of Hero is now available on Itch.IO! Stop by and check it out. Also, don’t forget to come back and let me know what you think of it.
The experiment is taking on life! While I have moved away from GameMaker: Studio and went back to Unity3d, I am still making great progress on it. So far it is possible to move the Orc around on the screen, jump, jump through platforms and land on top, trigger the attack animation, fall to your death, and run through a debug level.
There are still some issues with jumping and walking along the ground (collision detection issue) that need attention. I would also like to add some more content to the test level. Perhaps even some plants to make it look more appealing and less “empty”.
I know this is a short update, and might seem pointless, but I wanted to let the world know anyways. Also of note is that I will be starting alpha testing soon. I will be needing some testers (their choice if they will be credited or anonymous) who are willing to look at it and who understand that it is alpha testing. If you are interested then drop me an email!
While I am waiting for the amazing graphics for Rings of Saturn to move along, I am at a bit of a stand still in development. I don’t deal with stand stills very well. I need something to keep me out of trouble! That is why I have decided to take a look at a different engine. I have selected GameMaker: Studio since I have some assets already available for a platformer and GameMaker seems to be what is needed to get moving with that type of a game.
The installation process for GameMaker was pain free, which is a real plus for me. Sadly, the first upgrade destroyed my installation. I was getting a variety of errors at various different stages of loading and working on my project. With some creative editing of the registry and some search and destroy operations on my hard drive I was able to completely remove GameMaker and then the install and immediate update worked without issue.
The next thing that I noticed was that GameMaker uses a high level programming language, but it is not C# like I am used to and prefer. This is not terrible, but it is slightly annoying that I have no choice in programming languages. Am I knitpicking? You know it! I enjoy knitpicking, so I will go on doing so.
To be honest, however, I am enjoying my time with GameMaker. It is something different, but that was the point. I am making progress with my side scrolling platform adventure and I can’t wait to share it with the world!