New Game Engine
While I am waiting for the amazing graphics for Rings of Saturn to move along, I am at a bit of a stand still in development. I don’t deal with stand stills very well. I need something to keep me out of trouble! That is why I have decided to take a look at a different engine. I have selected GameMaker: Studio since I have some assets already available for a platformer and GameMaker seems to be what is needed to get moving with that type of a game.
The installation process for GameMaker was pain free, which is a real plus for me. Sadly, the first upgrade destroyed my installation. I was getting a variety of errors at various different stages of loading and working on my project. With some creative editing of the registry and some search and destroy operations on my hard drive I was able to completely remove GameMaker and then the install and immediate update worked without issue.
The next thing that I noticed was that GameMaker uses a high level programming language, but it is not C# like I am used to and prefer. This is not terrible, but it is slightly annoying that I have no choice in programming languages. Am I knitpicking? You know it! I enjoy knitpicking, so I will go on doing so.
To be honest, however, I am enjoying my time with GameMaker. It is something different, but that was the point. I am making progress with my side scrolling platform adventure and I can’t wait to share it with the world!