The new gameplay trailer for An Orcish Kind of Hero is now live on YouTube! Stop by and check it out. Also, don’t forget to go and buy the game so that you can join in the fun!
With the purchase of any title from Mordavian’s Games, you will be helping charity. It is really that simple. Mordavian’s Games is dedicated to making the world a better place and there is no time like the present to get started.
10% of the price of every single game that is sold will be going straight to charity. The charitable cause will change from time to time and you can keep up on the latest here.
We are starting off with Child’s Play Charity, which is an organization that is dedicated to helping give kids in hospitals something to pass the time. They donate consoles to children’s hospitals across the US, Canada, and a few other territories.
Why are we doing this? Is it for tax breaks or some kind of credit? Nope! It is simply because it is the easiest way to make an impact on the world, no matter how small. So help out now by buying a game!
A while ago, An Orcish Kind of Hero was taken off of Itch.io due to internal reasons. I am happy to announce, however, that it is once again live! Just to spice things up a bit, it is live in a release state. It contains 10 levels and a rather interesting purchasing scheme.
The price of the game is starting low. It is starting at just $0.99! With that price, you get free lifetime updates. Here is the catch, though. As the size of the game increases the price will increase as well. If you purchase early, than you will get all the updates and additional levels without paying any additional fee. If you purchase later, however, then you are stuck with whatever price it happens to be up to. It is your choice really.
In order to make things a little bit easier for you, you can sign up for the An Orcish Kind of Hero Update Newsletter right here. That will keep you up to date on the latest and greatest that An Orcish Kind of Hero has to offer. What do you really have to lose? Jump in and have a great time!
Unity has been bugging me for a while now that I should update to version 5. Actually it is version 5.0.2 since I have waited so long. Due to the fact that I am still in the alpha phase for An Orcish Kind of Hero, and Rings of Saturn is on hold, I feel that now would be the best time to make this leap.
Unity has released a lot of tools with Unity 5 in order to make the transition as painless as possible. While this is a great idea, it is a bit lacking if you use anything except for the built in Unity tools. That just happens to be the case in An Orcish Kind of Hero. There were some things that I wanted to do a little bit differently than how Unity basic implemenation is so I did. Now they don’t work anymore. I don’t anticipate a lot of extra effort to fix these issues, but this will have one noticeable side effect
The next alpha release will contain, hopefully, the same game as the previous release. In the code there will be differences and it will be based on a different version of Unity, but the plan is that the player won’t notice any difference.
As always, any feedback at all is greatly appreciated. Until then, enjoy!
Well, it seems that the artist I was working with on Rings of Saturn has been offered an internship. I am sure he is going to make the most out of it and go far, but the downside is that he can no longer work on Rings of Saturn. This means that it is, for the time being at least, on hold. I am currently doing a hard press on An Orcish Kind of Hero, so it is not like I am going to be bored, but it still would have been nice to see Rings of Saturn released. I guess I will put that one on the shelf and come back to it at a later date. Hence why it is on hold instead of thrown out.
I just wanted to let everyone know that the first update to An Orcish Kind of Hero is now live on Itch.io. Since I am still learning, I am not sure how to do an official announcement through the site for an update, so I am doing it the old fashioned way. Blog post, tweet, facebook status, and Google+ update! Have those been around long enough to be called old fashioned yet? Moving on!
Here is the important information:
- Less slide while walking
- Actually see all the credits
- More enemies!
- Attack the enemies
- Options menu
- Background music
- Longer first level
- More levels!
Please keep in mind that not all coming soon features will make it in the next update. They are simply a short list of what is planned for the near future.
Now get that download going and enjoy!
Just a quick note to let you know that An Orcish Kind of Hero is now available on Itch.IO! Stop by and check it out. Also, don’t forget to come back and let me know what you think of it.
The experiment is taking on life! While I have moved away from GameMaker: Studio and went back to Unity3d, I am still making great progress on it. So far it is possible to move the Orc around on the screen, jump, jump through platforms and land on top, trigger the attack animation, fall to your death, and run through a debug level.
There are still some issues with jumping and walking along the ground (collision detection issue) that need attention. I would also like to add some more content to the test level. Perhaps even some plants to make it look more appealing and less “empty”.
I know this is a short update, and might seem pointless, but I wanted to let the world know anyways. Also of note is that I will be starting alpha testing soon. I will be needing some testers (their choice if they will be credited or anonymous) who are willing to look at it and who understand that it is alpha testing. If you are interested then drop me an email!
While I am waiting for the amazing graphics for Rings of Saturn to move along, I am at a bit of a stand still in development. I don’t deal with stand stills very well. I need something to keep me out of trouble! That is why I have decided to take a look at a different engine. I have selected GameMaker: Studio since I have some assets already available for a platformer and GameMaker seems to be what is needed to get moving with that type of a game.
The installation process for GameMaker was pain free, which is a real plus for me. Sadly, the first upgrade destroyed my installation. I was getting a variety of errors at various different stages of loading and working on my project. With some creative editing of the registry and some search and destroy operations on my hard drive I was able to completely remove GameMaker and then the install and immediate update worked without issue.
The next thing that I noticed was that GameMaker uses a high level programming language, but it is not C# like I am used to and prefer. This is not terrible, but it is slightly annoying that I have no choice in programming languages. Am I knitpicking? You know it! I enjoy knitpicking, so I will go on doing so.
To be honest, however, I am enjoying my time with GameMaker. It is something different, but that was the point. I am making progress with my side scrolling platform adventure and I can’t wait to share it with the world!